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Case Study · Interactive Kiosk

High Falls
Kiosk.

Ecological education for Rochester's newest state park.

High Falls Kiosk

Role

Product Designer

Timeline

2 Months

Team

Solo Project

Tools

Figma

What is this project?

As part of the ROC the Riverway project, Rochester High Falls is being renovated and transformed into a New York State Park. The mission of High Falls State Park is to create a center for ecological education while building connectivity within downtown Rochester.

I was tasked with designing an interactive touch kiosk to serve as the primary educational interface for park visitors of all ages.

What needed to be solved?

The kiosk needed to make environmental learning genuinely engaging for a broad audience, from young children to adults, while clearly communicating complex ecological information in an accessible, touch-friendly format.

Project Goals

  • Education: Make environmental learning accessible and engaging for all ages
  • Ecology: Teach visitors about local ecosystems and wildlife
  • Connectivity: Bridge downtown Rochester with natural education

Understanding our users

I identified three primary user groups with distinct needs and behaviors. Designing for all three at once meant thinking carefully about literacy levels, attention spans, and what each group was actually hoping to get out of a visit to the park.

Curious Learner

Curious Learners

Ages 5-17

  • Interested in learning about the environment
  • Shorter attention span
  • May not know how to read
  • May not have a phone
Environmental Activist

Environmental Activists

Ages 18-65

  • Looking for ways to help the environment
  • Want more intuitive ways to learn
Conscious Traveler

Conscious Travelers

Ages 18-65

  • Traveling to Rochester
  • Interested in helping the environment
  • Looking for engaging education about local landmarks

Structuring the experience

I organized the kiosk into four distinct sections, each addressing a different learning goal and visitor need. This structure lets visitors explore at their own pace and go deeper into the topics that interest them most.

🌊

River Health

Information about the Genesee River ecosystem, water quality, and the impact of the park restoration.

🦅

Animals

Local wildlife profiles, habitat information, and behavioral insights for species found near High Falls.

🎮

Games

Interactive learning experiences that make ecological education fun and memorable for younger visitors.

🤝

How Can I Help?

Actionable resources, volunteer opportunities, and ways visitors can contribute to local conservation.

The final designs

The final design is an intuitive, touch-based kiosk experience that makes environmental education engaging and accessible for all ages. Opening with an illustrated High Falls landscape and a clear "Click to Start" prompt, the interface immediately establishes a playful yet informative tone.

High Falls Kiosk Screen 1

Home screen and navigation overview.

High Falls Kiosk Screen 2

Interior section screens showing content layout and interaction patterns.

What I took away

Designing for a public physical space with such a wide range of users was a really interesting challenge. The biggest tension was between making the interface accessible enough for a five year old while still being engaging and informative for an adult. That pushed me to think carefully about visual hierarchy, iconography, and interaction patterns in a way that text-heavy interfaces don't always require.

It also reinforced how much context shapes design decisions. A kiosk in a park has different constraints than a phone app or a website, and those constraints pushed me to make cleaner, more deliberate choices throughout.

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